Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))
Nice Games Club - a gamedev podcast! - Een podcast door Ellen, Stephen, and Mark - Donderdagen
Categorieën:
As MEMODEMO, Kobe Anthony creates music for video games and inspired by video games. In this episode, we learn about Kobe's creative process for composing music. He also shares a bit about how he uses his DAW (digital audio workstation) to capture sounds and convert them into melody and beats. Also featured in this episode: memes, rhythm games, and three seconds of terrible beatboxing.Creative Process & Workflow for MusicAudioIzotope RX 11 (audio repair toolkit)XO by XLN Audio2 MelloNot in the Groove (game)Sideshow Bob Stepping On Rakes Compilation - Cartoon Vids, YouTubeRolling Sampler777 - RoughSketch, YouTube"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's razor, Wikipedia
