SceneKit and SpriteKit in iOS 10 – Podcast S06 E05

The Kodeco Podcast: For App Developers and Gamers - Een podcast door Kodeco - Donderdagen

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Join Mic, Jake, and Chris as they discuss the big improvements and key new features coming to SceneKit and SpriteKit in iOS 10. If physically based rendering, image based lighting, or tile maps float your boat then this is definitely the episode for you!
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Show Notes

* Advances in SceneKit Rendering – WWDC ’16
* Badger – WWDC ’16 Sample Code
* Fox – WWDC ’16 Sample Code
* 3D iOS Games by Tutorials – Chris Language
* What’s New in SpriteKit – WWDC ’16
* What’s New in GameplayKit – WWDC ’16
* DemoBots – WWDC ’16 Sample Code
* What’s New In SpriteKit on iOS 10: A Look At Tile Maps – raywenderlich.com

Contact Us

* Mic Pringle on Twitter
* Jake Gundersen on Twitter
* Chris Language on Twitter
* Email the Podcast Team

Where To Go From Here?
We hope you enjoyed this episode of our podcast. Be sure to subscribe in iTunes to get notified when the next episode comes out.
We’d love to hear what you think about the podcast, and any suggestions on what you’d like to hear in future episodes. Feel free to drop a comment here, or email us anytime at [email protected].

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