17 Afleveringen

  1. Artificial Intelligence (Ep. 16)

    Gepubliceerd: 13-3-2024
  2. Intellectual Property (Ep. 15)

    Gepubliceerd: 6-3-2024
  3. Distribution (Ep. 14)

    Gepubliceerd: 28-2-2024
  4. Going Global (Ep. 13)

    Gepubliceerd: 21-2-2024
  5. Independent Intervention (Ep. 12)

    Gepubliceerd: 14-2-2024
  6. A Changing of the Guard (Ep. 11)

    Gepubliceerd: 7-2-2024
  7. Choose Your (ad)Venture (Ep. 10)

    Gepubliceerd: 31-1-2024
  8. The State of Play: 2024 (Ep. 9)

    Gepubliceerd: 24-1-2024
  9. The New Gold Rush (Ep. 8)

    Gepubliceerd: 22-2-2023
  10. The Failures and Futures of Virtual Reality (Ep. 7)

    Gepubliceerd: 15-2-2023
  11. Console Castles (Ep. 6)

    Gepubliceerd: 8-2-2023
  12. The Playground and the Stage (Ep. 5)

    Gepubliceerd: 1-2-2023
  13. The Forever Games (Ep. 4)

    Gepubliceerd: 25-1-2023
  14. The Calculus of Fun (Ep. 3)

    Gepubliceerd: 18-1-2023
  15. The Fall and Rise of Publishing (Ep. 2)

    Gepubliceerd: 16-1-2023
  16. Steal This Game (Ep. 1)

    Gepubliceerd: 16-1-2023
  17. Introducing Gamecraft

    Gepubliceerd: 11-1-2023

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Gamecraft is a limited series about the modern history of the video game business. Beginning in the early 1990's, the video game business began a radical transformation from a console and PC packaged goods business into the highly complex, online, multi-platform business it is today. Game industry legend Mitch Lasky and game investor Blake Robbins go on a thematic tour of the last 30 years of gaming, exploring the origins of free-to-play, platform-based publishing, casual & mobile gaming, forever games, user-generated content, consoles, virtual reality, and in-game economies across the eight episodes of Season 1. In Season 2, Mitch and Blake are back with a new series analyzing the state of the video game business in 2024. They start with a macro view of the current business, before looking at some hot topics in gaming: the rise of powerful independent game studios, emerging markets for games around the world, how innovations in artificial intelligence will change game creation, and the renewed importance of intellectual property in the game business.

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