471 Afleveringen

  1. Tutorialization with Puzzles (with Luke Spierewka)

    Gepubliceerd: 1-11-2024
  2. "Please go vote." Runtime Asset Management; Double Jump vs. Dash

    Gepubliceerd: 24-10-2024
  3. Combat Design (with Timothy Staton-Davis)

    Gepubliceerd: 17-10-2024
  4. “That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes

    Gepubliceerd: 11-10-2024
  5. "Numbers go up." Scoring 101; Turning off the Gamedev Brain

    Gepubliceerd: 3-10-2024
  6. Optimization (with Jarryd Huntley)

    Gepubliceerd: 26-9-2024
  7. "It's hard how my mind works." Audio Middleware; Psychic Distance

    Gepubliceerd: 19-9-2024
  8. Nice Thinking: "Player Personas"

    Gepubliceerd: 12-9-2024
  9. The Duluth Basement Session

    Gepubliceerd: 6-9-2024
  10. "Apply your context, thusly." Instructions; Cynicism

    Gepubliceerd: 29-8-2024
  11. "The lensing effect of the window." Theming vs. Aesthetics; Parries

    Gepubliceerd: 22-8-2024
  12. Accessibility (with Dave McKee)

    Gepubliceerd: 15-8-2024
  13. "Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits

    Gepubliceerd: 9-8-2024
  14. Physics 101 (with Scott Lembcke)

    Gepubliceerd: 1-8-2024
  15. "Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics

    Gepubliceerd: 25-7-2024
  16. Nice Games Jam: "The Bike Boom"

    Gepubliceerd: 18-7-2024
  17. "Ellen's going to be so mad!" Creative Direction; Time Management

    Gepubliceerd: 12-7-2024
  18. The Intersection of Puzzle and Story (with Ron Gilbert)

    Gepubliceerd: 5-7-2024
  19. "The super-powerful beam or whatever." Code Libraries; Game Overs

    Gepubliceerd: 27-6-2024
  20. Game Production (with Ryan Adams)

    Gepubliceerd: 20-6-2024

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The podcast where nice gamedevs talk gaming and game development. Nice!

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