Nice Games Club - a gamedev podcast!
Een podcast door Ellen, Stephen, and Mark - Donderdagen
471 Afleveringen
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"You lost all your dragons." Save Data; Interdisciplinary Communication
Gepubliceerd: 1-12-2022 -
"Time is just a search bar away."
Gepubliceerd: 26-11-2022 -
Fusing Genres (with Millie Walker)
Gepubliceerd: 17-11-2022 -
"I realize you were making a more point thing?" Cameras; Bug Tracking and Triage
Gepubliceerd: 10-11-2022 -
Nice Thinking: "Revisiting Rhythm Rumble"
Gepubliceerd: 3-11-2022 -
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement
Gepubliceerd: 28-10-2022 -
Physical Releases for Indies (with Ryan Brown)
Gepubliceerd: 20-10-2022 -
"Today’s the day that I screw things up." Pre-production; Idle Games
Gepubliceerd: 13-10-2022 -
Nice Games Jam: "StorySlide (with Osama Dorias)"
Gepubliceerd: 6-10-2022 -
"Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games
Gepubliceerd: 30-9-2022 -
Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread)
Gepubliceerd: 22-9-2022 -
"Insert interesting car here." Verisimilitude; Indie Game Credits
Gepubliceerd: 15-9-2022 -
Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)
Gepubliceerd: 9-9-2022 -
"Always be the banker." Broken games; Support Systems
Gepubliceerd: 1-9-2022 -
Nice Games Jam: "Dogpile! (part 2)"
Gepubliceerd: 25-8-2022 -
"I’m not coding your game, y’all figure that out." GameMaker for Unity Devs; Inspiration from Behavioral Economics
Gepubliceerd: 17-8-2022 -
The State of VR in 2022 (with Andrew Eiche)
Gepubliceerd: 11-8-2022 -
Nice Games Jam: "Dogpile!"
Gepubliceerd: 6-8-2022 -
Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)"
Gepubliceerd: 28-7-2022 -
"Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?
Gepubliceerd: 21-7-2022
The podcast where nice gamedevs talk gaming and game development. Nice!
