471 Afleveringen

  1. "You lost all your dragons." Save Data; Interdisciplinary Communication

    Gepubliceerd: 1-12-2022
  2. "Time is just a search bar away."

    Gepubliceerd: 26-11-2022
  3. Fusing Genres (with Millie Walker)

    Gepubliceerd: 17-11-2022
  4. "I realize you were making a more point thing?" Cameras; Bug Tracking and Triage

    Gepubliceerd: 10-11-2022
  5. Nice Thinking: "Revisiting Rhythm Rumble"

    Gepubliceerd: 3-11-2022
  6. "Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement

    Gepubliceerd: 28-10-2022
  7. Physical Releases for Indies (with Ryan Brown)

    Gepubliceerd: 20-10-2022
  8. "Today’s the day that I screw things up." Pre-production; Idle Games

    Gepubliceerd: 13-10-2022
  9. Nice Games Jam: "StorySlide (with Osama Dorias)"

    Gepubliceerd: 6-10-2022
  10. "Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games

    Gepubliceerd: 30-9-2022
  11. Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread)

    Gepubliceerd: 22-9-2022
  12. "Insert interesting car here." Verisimilitude; Indie Game Credits

    Gepubliceerd: 15-9-2022
  13. Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)

    Gepubliceerd: 9-9-2022
  14. "Always be the banker." Broken games; Support Systems

    Gepubliceerd: 1-9-2022
  15. Nice Games Jam: "Dogpile! (part 2)"

    Gepubliceerd: 25-8-2022
  16. "I’m not coding your game, y’all figure that out." GameMaker for Unity Devs; Inspiration from Behavioral Economics

    Gepubliceerd: 17-8-2022
  17. The State of VR in 2022 (with Andrew Eiche)

    Gepubliceerd: 11-8-2022
  18. Nice Games Jam: "Dogpile!"

    Gepubliceerd: 6-8-2022
  19. Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)"

    Gepubliceerd: 28-7-2022
  20. "Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?

    Gepubliceerd: 21-7-2022

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