Role Playing Public Radio
Een podcast door Ross Payton
423 Afleveringen
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Money is the Root of all Fun: Economics in Games: panel at Gen Con 2014
Gepubliceerd: 10-9-2014 -
Campaign Doctors panel at Gen Con 2014
Gepubliceerd: 5-9-2014 -
RPPR Episode 104: Gen Con 2014 Wrap-Up
Gepubliceerd: 28-8-2014 -
Diversity in Gaming panel at Gen Con 2014
Gepubliceerd: 22-8-2014 -
RPPR Episode 103: School of Dice
Gepubliceerd: 10-8-2014 -
RPPR Episode 102: Rules Fetish
Gepubliceerd: 21-7-2014 -
RPPR Episode 101: No Soul Left Behind Post Mortem
Gepubliceerd: 1-7-2014 -
Game Designer Workshop Episode 5: Con Work
Gepubliceerd: 24-6-2014 -
RPPR Episode 100: Where Did the Time Go? (Part 2 of 2)
Gepubliceerd: 9-6-2014 -
RPPR Episode 100: Where did the time go? (part 1 of 2)
Gepubliceerd: 5-6-2014 -
Game Designer Workshop Episode 4: Playtesting
Gepubliceerd: 16-5-2014 -
RPPR Episode 99: Gaming with a Full Table
Gepubliceerd: 30-4-2014 -
Modernizing Fantasy RPGs panel at PAX East 2014
Gepubliceerd: 22-4-2014 -
What Is Happening to Tabletop Roleplaying Games? panel at PAX East 2014
Gepubliceerd: 19-4-2014 -
Indie Boardgames: Design and Crowdfunding panel at PAX East 2014
Gepubliceerd: 17-4-2014 -
RPPR Episode 98: I GM Therefore I Am
Gepubliceerd: 23-3-2014 -
Game Designer’s Workshop: Posthuman Studios Interview
Gepubliceerd: 15-2-2014 -
One Roll to Rule Them All: Arc Dream Publishing and the One Roll Engine at Gencon 2013
Gepubliceerd: 8-2-2014 -
RPPR Episode 97: Tribes of Tokyo Post-Mortem
Gepubliceerd: 1-2-2014 -
Game Designer Workshop Episode 3: Game Mechanics
Gepubliceerd: 23-1-2014
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.
