Role Playing Public Radio
Een podcast door Ross Payton
423 Afleveringen
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Pixel 2 Paper: Quake 1 Part 1 – Retrospective
Gepubliceerd: 21-11-2021 -
Episode 187: Red Markets – Cooper County War campaign post-mortem
Gepubliceerd: 7-11-2021 -
RPPR After Hours Bonus Episode: The Created
Gepubliceerd: 22-10-2021 -
Interview with Pete Petrusha on Chew the RPG
Gepubliceerd: 15-10-2021 -
Episode 186: Wiretapping and Labor Organizing – Scenario Workshop
Gepubliceerd: 22-9-2021 -
Preview of After Hours Episode 74: Ninjas and Superspies Part 1
Gepubliceerd: 10-9-2021 -
Episode 185: Long Term Gaming Groups
Gepubliceerd: 25-8-2021 -
After Hours: Judge’s Guild: Inferno – Part 1
Gepubliceerd: 6-7-2021 -
RPPR Episode 184: Vtubers and Tabletop RPGs in Japan
Gepubliceerd: 21-6-2021 -
Game Designer Workshop: Caleb Stokes on Fae’s Anatomy
Gepubliceerd: 28-5-2021 -
Ludonarrative Dissidents: Apocalypse World – Episode 0
Gepubliceerd: 19-5-2021 -
Game Designer Workshop: Jeff Barber on Blue Planet Recontact
Gepubliceerd: 13-4-2021 -
RPPR Episode 183: Delta Green Impossible Landscapes and Dead Channels
Gepubliceerd: 26-2-2021 -
RPPR Episode 182: One Page Games
Gepubliceerd: 15-1-2021 -
RPPR Episode 181: Now 5e Compatible! (Or not)
Gepubliceerd: 30-11-2020 -
RPPR After Hours: The Road to Rio and Terry the Mutazoid
Gepubliceerd: 26-10-2020 -
RPPR Episode 180: Deep Red and Interpreting Clues
Gepubliceerd: 9-10-2020 -
Game Designer Workshop: Slingstone and Night Clerk Zine
Gepubliceerd: 24-8-2020 -
RPPR Episode 179: Blades in the Dark
Gepubliceerd: 4-8-2020 -
RPPR Episode 178: Heists 101
Gepubliceerd: 29-6-2020
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.