Role Playing Public Radio
Een podcast door Ross Payton
423 Afleveringen
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RPPR Episode 166: Cool Villain Ideas
Gepubliceerd: 15-4-2019 -
RPPR Episode 165: The Importance of Gear in RPGs
Gepubliceerd: 18-3-2019 -
RPPR Episode 164: Railroading Off the Cliff
Gepubliceerd: 23-2-2019 -
RPPR Episode 163: Scum and Villainy and PAX South 2019
Gepubliceerd: 1-2-2019 -
Patreon Preview Episode 2: Bandersnatch and D&D Wrestling
Gepubliceerd: 29-1-2019 -
Designing Tabletop Games Through Failure Panel at PAX South 2019
Gepubliceerd: 22-1-2019 -
RPPR Episode 162: 2018 Year in Review
Gepubliceerd: 22-12-2018 -
Queer Experiences Panel at Gen Con 2018
Gepubliceerd: 17-12-2018 -
Patreon Preview Episode 1: Video Game Movies and Payday 2
Gepubliceerd: 13-12-2018 -
RPPR Episode 161: Eclipse Phase Second Edition Character Creation
Gepubliceerd: 22-11-2018 -
RPPR Episode 160: Beachside Bases OR How to Create a Base for Base Raiders
Gepubliceerd: 22-10-2018 -
Game Designer Workshop Episode 19: Ruin, Derail, and Slingstone
Gepubliceerd: 20-9-2018 -
RPPR Episode 159: The Witcher RPG Breakdown
Gepubliceerd: 14-9-2018 -
RPPR Live at Gen Con 2018
Gepubliceerd: 29-8-2018 -
RPPR Episode 158: Gen Con 2018 Wrap Up
Gepubliceerd: 16-8-2018 -
Game Design Workshop Panel at Gen Con 2018
Gepubliceerd: 8-8-2018 -
Interview with Tracy Barnett on Iron Edda Accelerated
Gepubliceerd: 28-7-2018 -
RPPR Episode 157: Our Pre Gen Con 2018 Show
Gepubliceerd: 19-7-2018 -
Interview with John Scott Tynes on Delta Green: The Labyrinth
Gepubliceerd: 15-7-2018 -
RPPR Episode 156: Origins 2018 Wrap Up
Gepubliceerd: 20-6-2018
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.