Behind Massive Screens - a Game Development Podcast
Een podcast door Massive Entertainment - a Ubisoft Studio
39 Afleveringen
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#26 - Designing the Characters in Avatar: Frontiers of Pandora
Gepubliceerd: 15-8-2024 -
#25 - Designing the Immersive World in Avatar: Frontiers of Pandora
Gepubliceerd: 3-7-2024 -
#24 - Game Design in Avatar: Frontiers of Pandora
Gepubliceerd: 19-6-2024 -
#23 - Sound Designing Avatar: Frontiers of Pandora
Gepubliceerd: 6-2-2024 -
#22 - The Evolution of (Ubisoft) Connecting Players
Gepubliceerd: 6-2-2024 -
#21 - Snowdrop Game Engine
Gepubliceerd: 22-11-2023 -
#20 - Technical Artistry in The Division 2
Gepubliceerd: 18-10-2023 -
#19 - Community Development for The Division 2
Gepubliceerd: 27-9-2023 -
#18 - The Magic of Online Programming
Gepubliceerd: 30-6-2023 -
#17 - Art Direction in Video Games
Gepubliceerd: 30-5-2023 -
#16 - Designing User Interfaces for Video Games - UI Art
Gepubliceerd: 5-5-2023 -
#15 - Creating Visual Effects in Video Games
Gepubliceerd: 30-3-2023 -
#14 - Using Science to Make Games Better
Gepubliceerd: 28-2-2023 -
#13 - AI in The Division and the Art of Modding
Gepubliceerd: 18-1-2023 -
#12 - Thomas Parrott, author of Compromised, a The Division novel
Gepubliceerd: 13-12-2022 -
#11 - Environment Art
Gepubliceerd: 30-11-2022 -
What is Behind Massive Screens?
Gepubliceerd: 15-11-2022 -
#10 - Adventures in Game Design with Lau Korsgaard
Gepubliceerd: 31-10-2022 -
#9 – Palle Hoffstein, Art Producer
Gepubliceerd: 29-9-2022 -
Episode #8 - Narrative Design
Gepubliceerd: 30-8-2022
Massive Entertainment - a Ubisoft Studio is the studio behind classic games like The Division, The Division 2 and World in Conflict, and that's currently working on Avatar: Frontiers of Pandora and Star Wars Outlaws. In Behind Massive Screens, we dive deeper into games development, the gaming industry and the people behind the games.
